User Experience for a Better World
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Permalink Reply by Eric Schaffer on September 14, 2009 at 4:50pm
Permalink Reply by Rajat Bhardwaj on September 15, 2009 at 1:40am
Permalink Reply by romariot on September 28, 2009 at 7:38am Well that is exactly correct. It starts with knowing your user’s capabilities and designing for that. But if you have a diverse user group (and we usually do) you can have an adjustable level of difficulty. You see game designers who let the user decide by picking ‘novice mode’ etc. You can also feel out the level of expertise by letting the system start moderately and then adjust as the user succeeds (then making it harder) or fails(then making it easier). To keep things interesting, be sure not to be too linear. Cycles of challenge and success are key to creating fiero.
Permalink Reply by Eric Schaffer on October 6, 2009 at 10:36am Hi Eric,
Can you gimme examples of few sites where this has been implemented by HFI?
Rajat
Permalink Reply by Rajat Bhardwaj on February 3, 2010 at 2:37am Let me give an example that might help. So, we were working on the complete new design for a brokerage firm. Their online brokerage was famous, successful, and had a tag line that was something like “Now How Easy Can You Be”. We naturally unpacked the investment activities to make it easy. Those were the target users. But if you see our work for the companies that do professional trading support applications, or especially applications targeted at financial ‘Quants’, then you would see VERY high levels of density and complexity. Make sense?
Rajat Bhardwaj said:Hi Eric,
Can you gimme examples of few sites where this has been implemented by HFI?
Rajat
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